I generally agree with incorporating gamified learning into education and find it a valuable tool for engaging students and enhancing their learning experience. However, moderation is important. I feel that over-reliance on gamification may overshadow other essential teaching methods, such as the value of discussion in a social studies classroom. In my planned teachable concentration, I imagine using aspects of gamification as supplementary tools rather than the primary mode of instruction. For example, I might use gamified elements for reinforcing concepts, promoting collaboration, or as rewards.
Gamification resources I would use in a social studies class are Kahoot! and Quizizz for creating interactive ways to practice knowledge and understanding and for assessments. To use both online and face-to-face gamified learning, I would incorporate scavenger hunt activities for team building or board/simulation games relevant to the subject matter. In a Drama class, I will always use improv games, and I would be curious to know how other teachers incorporate improv games into classes for subjects other than Drama. I think using gamification in a moderate way can increase motivation in students and provide engaging variety in a classroom environment.
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